Retro games are a great fit for a VPS in two ways: as a netplay relay that lets friends play classic multiplayer games online, and as a self-hosted web library where you can play your own games from any browser. Neither needs much hardware — location and network quality matter far more.
A word on legality
Emulators are legal. Game files (ROMs) are copyrighted unless the publisher has released them freely. Only use games you have the right to use: dumps of cartridges you own (where local law allows), homebrew, or officially free releases. Don’t host a public library of commercial ROMs — it’s copyright infringement and violates hosting terms, including ours.
Option 1: Netplay relay for RetroArch
RetroArch has built-in netplay: one player hosts, others connect. Problems arise when the host is behind NAT or a home connection with poor upload — a VPS solves both.
How netplay latency works
Netplay keeps every player’s emulator in sync and uses rollback: each emulator predicts input, then rewinds a few frames if the prediction was wrong. Lower ping means fewer rollbacks and smoother play. As a rule of thumb, below ~60 ms round trip feels close to local play for most retro games.
Run a relay (MITM) server
RetroArch’s relay server is open source (search for the libretro netplay MITM server). After building or downloading it on your VPS:
adduser --system --group --home /opt/netplay netplay
# place the relay binary in /opt/netplay, then run it as a service:
# /etc/systemd/system/netplay-relay.service
[Unit]
Description=RetroArch netplay relay
After=network-online.target
[Service]
User=netplay
WorkingDirectory=/opt/netplay
ExecStart=/opt/netplay/<relay-binary>
Restart=always
[Install]
WantedBy=multi-user.target
systemctl enable --now netplay-relay
ufw allow 55435/tcp # check the relay's configured port
In RetroArch: Settings → Network → Use Relay Server, choose Custom, and enter your VPS address. The host and players then connect through your relay.
Alternatively, simply run a headless RetroArch host on the VPS for games where one fixed host makes sense.
Option 2: Self-hosted web emulator library
Projects such as EmulatorJS-based front ends (for example, the RomM library manager or EmulatorJS’s own self-hosted container) let you upload your own games and play them in a browser — on a laptop, tablet or phone.
A typical Docker setup:
docker run -d --name retro --restart unless-stopped \
-p 127.0.0.1:3000:3000 \
-v /srv/retro/config:/config \
-v /srv/retro/data:/data \
<web-emulator-image>
Check the chosen project’s documentation for its image name, ports and volumes. Then:
- Put it behind Nginx with HTTPS (reverse proxy for Docker containers).
- Protect it with a login — HTTP basic auth, SSO via Authentik, or keep it reachable only over a WireGuard VPN. Keep your library private.
The emulation itself runs in the visitor’s browser, so the server only stores and serves files — a small VPS is plenty.
Choosing a location
Pick the data center that minimizes the worst player’s ping, not just yours:
| Players | Location |
|---|---|
| US West + Asia-Pacific friends | Los Angeles |
| US East + Europe | New York |
| Spread across the US | Chicago |
| US South + Latin America | Miami |
| East Asia | Hong Kong or Tokyo |
Ping the test IPs on our USA VPS, Hong Kong and Japan pages from each player’s location before deciding.
Resource needs
- Relay server: tiny — 1 vCPU and 1 GB RAM handle many sessions; bandwidth is low for 8/16-bit systems.
- Web library: storage for your games and saves; 1–2 GB RAM.
- Headless emulation of later consoles needs much more CPU — test before committing.
Related: choosing a VPS for game servers and our Game Server VPS page.